Phantom-Fireworks • 4 yr. If the subject of the pact attacks one of the members, others will join the war like allies. New posts. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. It is one of the biggest hurdle to quick expansion and you can turn it off. I mean allying with an empire back them could mean falling in their sphere of influence and becoming over dependent of them to the point you just get annexed. 37 votes, 20 comments. I am kinda at a standstill. Here is an example. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big enough or taken down enough of the blobs, even the remaining world united can't stop you. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. and ofc waiting. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. Siege of Constantinople (1453) in CK2 terms. After turning them back off I noticed that AI is also more successful at expanding, especially all the conquerors. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. I'm back in CK2 after a hiatus. They're all optional features you can toggle with the Game Rules. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. But then again he did complain about the whole "fuck defensive pacts"-bit. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If you want the AI to form massive mongol. Francia hasn't formed HRE and Karl has Middle and West Francia only. My threat is about 75-100. Ruler Designer Unlocked. There are some downsides to modding and using mods though:. I'm back in CK2 after a hiatus. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). They're all optional features you can toggle with the Game Rules. It does not try to give the fastest way to get SPQR, otherwise we wouldn't be using Defensive Pacts at all. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. . Army movement lock on for a small bit more strategy in your fights. I just forgot about them and never turned them back on. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Ruler Designer Unlocked. I have a question about CK2. I'd like defensive pacts to feel more 'dangerous', if that makes sense. With a full retinue, 2k gold worth of mercenaries, and fully upgraded holdings (for their tech levels), I can barely muster up enough troops to fight off 3-4 defenders. Business, Economics, and Finance. The easiest way to get it how you want is to make a new game with the rules set to your new specifications, then save that game uncompressed and copy that rules section into the game you want to change. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. . I want to be able to trade titles if i have de jure counties of theirs and they have de jure holdings of mine. . First, start a new game (not a serious one) and change all game rules as you want them in your old game, without Ironman. Shattered retreat, which I always switch of, also. Obviously it doesn't work as well as it does in EU4, but. If the subject of the pact attacks one of the members, others will join the war like allies. And then. Defensive pacts are a garbage mechanic because of the way CK2 warfare worked: you were locked into all-or-nothing from the start of the war. I only use ck2+ cause it is so much more fun than the base game. Defensive pacts can be. This is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. If the subject of the pact attacks one of the members, others will join the war like allies. However I usually run into a point where I am…NDefines. 1 Chinese Invasions 2. These defensive pacts need a serious rework. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. I am "Jalayirid" in the west. There are strange defensive pacts against. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts can be. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. Monks and Mystics also has a chancellor job that increases. 403K subscribers in the CrusaderKings community. Off. and ofc waiting. Rebellion leaders don’t join defensive pacts. They way defensive pacts worked was very different originally. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. Also you can check out the $5/month subscription on Steam for CK2 if you want to see what it's like with all DLC's. In EU4 aggressive expansion is a different value that each nation has with you, unlike in CK2, where your threat is yours. And those "coalitions" very much had separate peace. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. Defensive pacts can be. So is it more fun to play with pacts on so larger. All defensive pacts actually do is slow you down if you're fighting people who can actually put up a decent resistance. Any way to turn off Defensive Pacts mid-game? Title. They're either irrelevant or completely excessive, there is no middle ground. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). God bless the lvl 5 skaven. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I haven't played the game in over 8 months (or any game for 8 months. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. 8. If the subject of the pact attacks one of the members, others will join the war like allies. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. Mostly they seem to reduce the amount of War Score either side gets from battles. I just forgot about them and never turned them back on. ago Truthsayer I used to keep them on, but then I saw the error of my ways. It is one of the biggest hurdle to quick expansion and you can turn it off. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. Defensive pacts can be. Threat levels often get quite high, depending on the size of the land you gained. How to get into a defensive pack?? bobdylan1234. So is it more fun to play with pacts on so larger. Defensive pacts on ck2 is unbalanced garbage and needs a rework really bad. And then it was time to grapple with a new concept to me, having previously only encountered gavelkind and primogeniture: ~elective. Defensive pacts can be. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. Crypto Another tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. For many of the more established powers, it would be unthinkable for them to expand so fast without some massive administrative effort to consolidate. When The World Stopped Making Sense. The gamey thing of declaring war right before a new ruler can join a defensive pact is one way to circumvent it, but other than that it is a matter of taking on the whole world. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. On macOS (US), ⌥Option + 6 enters. No idea why they dialed it back again for CK3. DEFENSIVE_PACT_SIZE_RATIO = 1. Basically, Warmongering is amazing, but comes at the cost of religious unity. It's most annoying when you're small though, and conquering individual counties one by one. Now I’m working on CK2 for the first time (besides a very brief stint pre-release!) and am charged with making sure new stuff fits together well and is fun. This is perhaps the most obvious method for defeating defensive pacts: wait until they go away. Posted by u/Zecronas - 3 votes and 4 commentsThis is the first time I decided to actually try and finish a ME campaign, and it turns into a fucking CK2 defensive pact. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Rebellion leaders don’t join defensive pacts. If the subject of the pact attacks one of the members, others will join the war like allies. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. . Let's say there is a world defensive pact against you. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or vikings). Menu. 22 solamyas • 6 yr. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 29 level 1 · 3 yr. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. 418K subscribers in the CrusaderKings community. The defensive pacts are an ahistorical, ham-fisted way of trying to stop blobbing and the shattered retreat leads to an army fleeing from Russia to Germany because they were intercepted by a wandering horde. The design is simply bad, and I play with it toggled off. To make it happen more often, you have to assassinate. Turning off defensive pacts definitely makes the attempt easier. His succession law is. If the subject of the pact attacks one of the members, others will join the war like allies. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Please help, they are coming for meSo I have been playing Crusader Kings 2 for a long time and have almost always used default rules. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of. As Ottomans, after your glorious conquest after conquest, you reache threat above 50%. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. Shattered retreat on. First is wait for rebellions in lands you want. Then type "infamy" "-##" without the "" of course for everything. Make pacts like normal alliances where the third parties receive a call to arms which they can decline based on opinions and traits. That was attempted in CK2's defensive pacts which were really bad. Jump to latest Follow Reply. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. You'd have to marry off your child as well as park. Defensive Pacts: On. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Threat level is not added until you actually win a war. Same thing with Mongol invasion, Black Death, vassal republics etc. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…19 votes, 25 comments. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. I have a question about CK2. HydroAC. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. Elder Kings. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. 126 votes, 33 comments. Members. Turning off Defensive Pacts in Non-Ironman Games? vancexentan. Per page: 15 30 50. Prep your retinues around the land then declare war. I desire to play a fairly realistic game of crusader kings and am wondering how realistic defensive pacts are. If the subject of the pact attacks one of the members, others will join the war like allies. NDiplomacy. It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. Defensive pacts are caused by your threat level, whether it be from conquering a nation or inheriting it. I am kinda at a standstill. CK2+. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of them. If anyone wouldn't mind suggesting the most realistic/historical game rules possible, I'd really appreciate it, thanks! EDIT I need the game ironman compatible as well, please. Turning defensive pacts to off does not inhibit ironman nor does it disable achievements. 5 to +2. CryptoWas watching a play through series and the guy was playing with them off. Easily the most annoying feature in CK2. If the subject of the pact attacks one of the members, others will join the war like allies. With the introduction of threat and defensive pacts, however, such a move will simply render your early game hopeless now, as it will raise your threat to somewhere beyond the 20 percent, and with your big size allow all neighbouring realms sans the Caliph and Karling Kingdoms to gang up on you right away- needless to point out you will best. 402K subscribers in the CrusaderKings community. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Explain to me how the French AND the Persians AND the Ligurians AND the Abyssinians could all unite against me on the same day that I declare war, let alone coordinate a defensive pact across thousands of miles (this is a feudal world, not 1914!). By right clicking on any rulers’ portrait, you can access the option to form a pact. . Hope that helps. So is it more fun to play with pacts on so larger. Thanks in advance. Defensive pacts are completely new content, and while they arguably need balance tweaks, they serve an important role in game balance. achievement with Defensive Pacts on, and gives detailed descriptions of the intermediate and advanced game concepts your success relies on. Main thing about defensive pacts is if you have it on it will mostly impact your mid-game and slow it down tremendously(and annoyingly imo). Aggressive AI means vassals will expand your realm of their own accord. Crusader Kings is a historical grand strategy / RPG video game series for… CK2 had the "Threat" mechanic that made AI rulers declare defensive pacts to stop raging warmongers and make endless conquest much harder, but as that has been removed, there seems to not actually be any motivating factor for the AI to take actions to defend other smaller rulers from getting conquered even if it is obvious that my scourge of an. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Crusader Kings II. It's hands-down my favourite Jade Dragon CB. . Obviously turn that shit off and never look back. I can see how such defensive pacts could have occured in the era during which CK2 takes place, especially when it comes to smaller, neighboring states standing up to a behemoth. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. others can be killed off over time until nothing is left. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Doomdark mentioned in a dev diary it was one of the worst features they added to the game, and said he turned it off:. . I'm playing as Byzantium right now trying to form the Roman. These defensive pacts need a serious rework. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. If the subject of the pact attacks one of the members, others will join the war. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as. NDiplomacy. EDIT: Figured it out. You can extract your save with any utility that can unpack zip files. ago. A Game of Thrones Mod. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Forums. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. The best compromise should be to disallow defensive pacts from firing for certain wars. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If it's not there already, add: defensive_pacts="off" The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. CK2 defensive pacts in a nutshell. It should be more difficult for large empires to form alliance and easier for lesser countries. Francia hasn't formed HRE and Karl has Middle and West Francia only. Members. Gender Equality: Default. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. It’s actually pretty funny that I’ve been using a small personal mod for CK2 for awhile myself. paradoxwikis. They will never sign one with you, but they always sign like 2 with the strongest AIs. Guide for the 769 Start - Byzantine Empire conquers Francia in 9 years. Press J to jump to the feed. If the leader of a war is captured, warscore becomes 100% in his enemy's favour. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 05 The amount of provinces in a realm that is needed for beeing a valid target of a defensive pact NDefines. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. Here are the best CK2 mods, in no particular order: After The End Fan Fork. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Aggressive AI means vassals will expand your realm of their own accord. Yes. So is it more fun to play with pacts on so larger. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . I would say CN forming is on par with Defensive Pacts. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Mods. Captured close relatives of the war leader also affect the war score by 5%, while the current heir counts for 50%. The trick is to first save the character you want to ally with as a saved scope variable. Paradox Forum. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med Sea Unireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. then simply use the create_alliance effect/command with that saved scope as the target. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. Here is an example. May 21, 2016. So it ends up like this: create_alliance = scope:name_of_your_saved_scope. Been playing with Defensive Pacts on (by accident) today and I was wondering how other felt about them currently. Aztecs were earlier, this is true, but can be compared somewhat to Northern Lords (I'll ignore that the difficulty of Aztecs came almost entirely from their event spawned attrition-free 10k stacks and as such, was artificial and not from any actual. You’ll have no large targets that won’t join defensive pacts, so with shattered world, once you get to a critical mass, you just have to sit at threat for a lifetime, get a duchy, then. But there's a hope anyway. Threat is tedious to manage, and having to fight all of Europe when you want to conquer just a single province is annoying. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I honestly like defensive pacts. Launcher. Press question mark to learn the rest of the keyboard shortcutsI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I am not sure turning off defensive pacts is a minor feature in CK2. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Support. still low on threat so you can not call/join defensive pact. If the subject of the pact attacks one of the members, others will join the war like allies. So is it more fun to play with pacts on so larger. A non-aggression pact is an agreement between two rulers to not declare war on each other. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Aug 14, 2016. I remember playing my best playthrough, I got pretty massive and really had an opportunity to conquer the entire world, if only I had more time…The Attacker controls all their holdings, for Independence, Free Tributary, and Overthrow Ruler wars. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. And becoming the Suzerain of the Papacy is great - it's really. Defensive pacts can be. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. Often times I got like 8 kids to marry off and I can only marry like 4 kids. CryptoCrusader Kings II, at its launch, was a well-made and wildly entertaining game, thanks in particular to a clever blend of grand strategy and character-driven RPG. Once you get there you're basically one step away from world conquest. In Crusader Kings 2, defensive pacts serve as a mechanic to deter aggressive expansion and conquest by powerful rulers. Been playing with Defensive Pacts on (by accident) today and I was wondering how other felt about them currently. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Fast siege down the target and kill any nearby defender armies. DEFENSIVE_PACT_THREAT_LIMIT = 0. To do this you need to incheck the little box near the save button before saving. 0 -- Relative size requirement is this at 100% threat. Here are the best CK2 mods, in no particular order: After The End Fan Fork. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. ) It has been said that there is very little counter-play available. And here's me always playing as a count and not getting much done for the first 100 years. Defensive pacts can be. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. #1. Price. You can also hear me die. Jump to latest Follow Reply. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. I am sitting at 99-100% threat level. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. As every reasonable ruler, everyone joins defensive pacts against you. Now that more players will have the complete CK2 game, what DLCs among the complete game are best to turn off if a player wants to run through a game and earn the White Hun achievement? Seems like Jade Dragon DLC (China options and related effects) may make the attempt more difficult, but I'm trying to confirm that. And yet. 5 km. 419K subscribers in the CrusaderKings community. My impression is that they don't do a whole lot. This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. Just interested in your thoughts on this. Otherwise, someone powerful in the court was randomly appointed, and also the regent could change and you. #1. 6 (Reapers Due), over 4 years after CK2 was released. Defensive pacts can be. Now I'm wondering if they would make the game more fun. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. No they're epicly stupid feature in both CK2 and EU4. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. If the subject of the pact attacks one of the members, others will join the war like allies. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. My first king dies abruptly at 25, leaving his 5 year old on the throne. Support. Reply. Menu. Defensive pacts can be. Forum list Trending. So I don’t mind dealing with them or waiting for them to dissolve. If the subject of the pact attacks one of the members, others will join the war like allies. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. ago. Defensive Pacts On (both on and off are sort of ahistorical. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Aggressive vassal AI makes it hard to limit your vassal's growth. Now I'm wondering if they would make the game more fun. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. Besides at this time. HydroAC. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. There is this new mechanic - threat level and defensive pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Pacts –Non-Aggression, Alliance, Defensive. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. ago. When The World Stopped Making Sense. Therefore, I wonder if anybody in. crusademember • 4 yr. CannedBison. stawpdahates • 4 yr. Enables raiding. threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts can be. So if you do attack someone, you deal with less enemies. . Next game though, that mechanic is being turned off in the rules. Forum list Trending. Secret religious cults off (unless I use them myself) Defensive pacts off Supernatural events off Devil worshipers off Culture conversion combination I actually keep defensive pacts on for the sake of realism.